When you see the images of 09 Formula Extreme's car driving through rainy streets peppered with palm trees, you might not think it looks impressive, but the feel of this thing is powerful. There are gorgeously layered synth tracks throughout that immediately put you in the driving spirit, and the wonder of this game is that it uses your phone's gyroscope to control the steering. It feels amazing.
That is, until you realise that turning your phone too haphazardly also rotates the game entirely, which can cause horrible sudden stopping, when all you wanted was to make that steep turn.
Because of this, the game has a wonderfully conflicted feel. At first, the smoothness of the controls feel incredible. There's a succinct tutorial level which runs you through the basics, and it feels much more sophisticated, bright, and exciting than a lot of Java games.
The text is pleasantly blue, the colour of great calm, and you are invited to participate in the "Season 2009 mode", where you can choose from a selection of legally distinct versions of real racing teams to join. I chose 'Rad Bull', which is surely short for 'Radical Feminist Bull', but let it be known: there is something so beautiful about 'Henda' to me.
Unfortunately, I came dead last. The screen-turning problem became much more prominent out of the tutorial, and so I lost control. I have to blame the game for allowing such dark things to happen in game while requiring gyro precision, but there is something about this humiliation that makes want to play again, to best the racetrack, sudden ninety degree screenturn or no sudden ninety degree screenturn.
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| Tragic. |
There is a remarkable attention to detail here, and none of the amateur charm and glitched-out scuffs I've come to expect from Java games. Perhaps there is more sophistication in the medium than we thought possible...




