Reviewing J2ME Games: 1805 French Empire

An anime Napoleon on an anime horse.

Don't worry everyone, anime Napoleon is here. He is the first thing you see when you open up 1805 French Empire, a strategy game in which you command the sexy French army and their cute little horses against, you know, a palette-swapped army clad in red with their own cute little horses. Aww.

A screen showing a battlefield with several soldiers, both on horses and on foot.
The boys, in the field.

The text pre-amble that comes before each level in this game is remarkably rudimentary. There is a lack of flair to this game. We are just here to straightforwardly direct our guys. There is some music, but it's that typical Java music that just plays in brief moments and has a very non-notable sort of melody. It reminds one of the arcade, in a way. Those simple interludes of sound that let you know that Pac-Man is alive and well. And boy, is he.

Simple black text on a white background reads: Mission 1. During a patrol we have discovered an enemy raiding patrol. Use the terrain and your superior number to your advantage. and destroy the enemy!
Cool.

I do really like the pixel art here. There's something just right about these little men and their little horses. It reminds me of the tin soldier display room at the Musée de l'Armée in Paris. 

A room full of tin soldiers.
The men, on display.

The levels themselves are satisfying. You blast some guys, and that's all you could really want. I really like the way some of the men and their horses appear in the black space outside the game, on occasion. They're hanging out. They become spectators in the void, waiting for their turn to get blasted.

A screen showing a battlefield with several soldiers, both on horses and on foot. Outside the boundaries of the level, we can see several soldiers and horses waiting in the black void.

It is, perhaps, a bit awkward to control an isometric strategy game with the on-screen numpad controls. My heart wants to tap the tile on my screen, but that's not how we play this. Something about this format in particular means that I keep forgetting. But that's why a real, committed gamer trains hard. To win the war.

A screen which reads: MISSION ACCOMPLISHED!

Ultimately, this is a nice little game, and I am enamoured by the horses. The men will also often say, "oui, d'accord" when you give them a command, which is just nice to hear. Thanks boys. 

Congratulate Me For Reading Books

A woman holds a Super Mario doll.

I've already read 12 books this year, and they are as follows:

  1. Founding Brothers: The Revolutionary Generation - Joseph J. Ellis | ★★★★☆
  2. Les Misérables - Victor Hugo | ★★★★☆
  3. The Pearl - John Steinbeck | ★★★★★
  4. Hollow Inside - Asako Otani | ★★★★☆
  5. Hamnet - Maggie O'Farrell | ★★☆☆☆
  6. Half His Age - Jennette McCurdy | ★★★★☆
  7. John Paul Jones' Memoir of the American Revolution: Presented to King Louis XVI of France - Translated by Gerard W. Gawalt | ★☆☆☆☆
  8. Carrie - Stephen King | ★★★★☆
  9. Freaky Friday - Mary Rodgers | ★★★★☆
  10. Wuthering Heights - Emily Brontë | ★★★☆☆
  11. Elvis & Me - Priscilla Beaulieu Presley | ★★★☆☆
  12. Softly, As I Leave You: Life After Elvis - Priscilla Beaulieu Presley | ★☆☆☆☆

I feel incredible. This is probably what a bear feels like after catching its first salmon. That's just how good it feels to read books, baby!

Front cover of the book "Founding Brothers".

The year started with a string of incredible bangers. There was an unexpected lyrical beauty to Founding Brothers, my first book of the year, which focuses in on a tiny selection of Political Moments in sumptuous detail. I felt a tear forming in my eye while reading this book. It did something to me. I know exactly how Lin-Manuel Miranda must've felt writing Hamilton.

Then, of course, the masterwork, Les Mis, was finally completed by me. At times, reading that veritable tome felt like a challenge bestowed on me by a giant atop a hill who would eat my bones if I failed. It's a dense creature that chips at your memory and makes you sleepy, but the highs are high, and the miseries made all the more effective by enduring essays on Napoleonic conflicts. Also, Victor Hugo's essays become deeply addictive and cause this book to essentially be littered with surprises. It's a sort of pass-the-parcel of a book. So dense and so emblematic of the 19th century novel. Loved it.

These two, followed by John Steinbeck's sensational short story The Pearl, and Asako Otani's wry and unique Hollow Inside, were a huge catalyst. The Pearl is easily my favourite book of the year so far (and the only library book on this list).

Last year, I read 13 books total. I am about to smash the record. Where is my medal? 


Reviewing J2ME Games: 1100 A.D. Battle of Legends

1100 AD is a beautiful game. There is an incredible aesthetic and some powerful music that lets you know that this is serious.

A pixel art image of four different men in different types of armour.
The blokes.

It's a game about men. You can choose from a roster of different guys (I chose to be Johnny Linger, because I believed that was the funniest name), all representative of different tough boy cultures, and then you are tasked with beating the shit out of the other three.

Selection screen focused on the viking warrior Johnny Linger.

Before the carnage begins, we get a little bit of intro text. This tells us that we are essentially at the final battle to determine who is the most badass soldier in the land. I think it’s kind of iconic to begin the game after some huge whittling down of strongmen. We’re not starting out as a rookie and punching our way to the top through fight after gruelling fight, we just have to kill three guys.

Text reads: During the eleventh century a challenge was made to the strongest armies in the world. Each army sent it's mightiest soldier. These soldiers fought amongst themselves, and the one who defeated all the others became an honored hero; his king was generously rewarded and attained supremacy over the rival armies. You must help him achieve his destined glory. You have been challenged!

I killed them all and rolled credits in about five minutes. I proved myself to be the strongest warrior and succeeded in every step of the challenge. Yay!

A battle screen which shows Jonny [sic] standing, while Tului, the opponent, is dead on teh ground.

This incredible fast pace, combined with the beauty of button mashing, perfectly suited to the Java format, creates an exhilarating experience. Speeding through this is a joy, although of course, it would be nice if there was more to it.

Text reads: You have proven yourself to be the strongest warrior, and have succeeded in every step of the challenge. You have become an honored soldier, and your king's army shall receive a thousand horses and one hundred thousand gold coins.

Probably the best Java game I’ve played thus far (aside from Gameloft’s fabulous Shrek platformers).

Reviewing J2ME Games: 09 Formula Extreme

When you see the images of 09 Formula Extreme's car driving through rainy streets peppered with palm trees, you might not think it looks impressive, but the feel of this thing is powerful. There are gorgeously layered synth tracks throughout that immediately put you in the driving spirit, and the wonder of this game is that it uses your phone's gyroscope to control the steering. It feels amazing.

A car drives on a track in the rain. A beautiful city can be seen in the background.

That is, until you realise that turning your phone too haphazardly also rotates the game entirely, which can cause horrible sudden stopping, when all you wanted was to make that steep turn.

Because of this, the game has a wonderfully conflicted feel. At first, the smoothness of the controls feel incredible. There's a succinct tutorial level which runs you through the basics, and it feels much more sophisticated, bright, and exciting than a lot of Java games.

A text box reads: "Congratulations! You finished the Warm Up mode. Now you can enter the Season 2009 mode."

The text is pleasantly blue, the colour of great calm, and you are invited to participate in the "Season 2009 mode", where you can choose from a selection of legally distinct versions of real racing teams to join. I chose 'Rad Bull', which is surely short for 'Radical Feminist Bull', but let it be known: there is something so beautiful about 'Henda' to me. 

A selection of teams to choose from: Toyoda, Rad Bull, Super Eguri, Forne India, Toro Rozzo, BMV Seuber, Henda, Villiams, Renauld, Farrari, and McLoren.

Unfortunately, I came dead last. The screen-turning problem became much more prominent out of the tutorial, and so I lost control. I have to blame the game for allowing such dark things to happen in game while requiring gyro precision, but there is something about this humiliation that makes want to play again, to best the racetrack, sudden ninety degree screenturn or no sudden ninety degree screenturn. 

The race results, showing LILLY in 22nd position.
Tragic.

There is a remarkable attention to detail here, and none of the amateur charm and glitched-out scuffs I've come to expect from Java games. Perhaps there is more sophistication in the medium than we thought possible... 

A screen showing the road ahead of a sports car.

The Labubu's Gaze

A woman is walking across the street. Attached to her bag is a Labubu head.

I have a bodyless labubu dangling from my bag, a counterfeit head that detached itself immediately on exit from its plastic wrapper womb maybe a year ago.  

Two beautiful, smiling financiers in a bakery, shaped like teddy bears and decorated with beaming smiles.

On that day I had watched videos about how labubus were a harrowing consumerist icon in a way that seemed mostly undistinct from other toys and trinkets, and I became gleeful and insane at the prospect of opening up my own false labube. 

Two romboids of flatpacked cardboard boxes sit on a sunny pavement.

Her head accompanies me and bobs wildly as I walk, through warm parks with a thousand dogs, to the restaurant where I had fish and beer as advertised on an angler fish themed sandwich board (though my fish of choice was tuna). She is a special freak, speeding through the world. Seeing it all with those maniacal labubu eyes.

A bar on an area for shopping trolleys reads: "kill musk kill musk".

The expression of the labubu is her greatest asset. One eternal, angry gaze. Today, she watched me slap ketchup out of a glass bottle expertly. No squeeze, just sharp slaps on the flat bottom. I felt powerful in that moment. And the labubu head surely felt it. 

A sandwich board with two chalk drawings of anglerfish reads: "fish and beer".

'Hey! Pikmin' is an Odd Pikmin Game

I've been thinking a lot about the beautiful joys of the 3DS, as one must, and I decided that yes, I must again commit to regular 3DS time. This is my duty. This is important. 

So, this week I have been playing Hey! Pikmin, a game released startlingly late into the console's life, in 2017. Yes. And it doesn't use the 3D, which personally hurts my feelings, because I do earnestly love the 3DS's 3D. Sometimes I play games with the 3D on. The 3D is for me, and I very much appreciate it.

Three red pikmin running away.

Members of the Pikmin subreddit have called this game "okay" and "boring" and this is about the right assessment, I think.

A Reddit comment from "Worldly-Trade-2846 reads: "I wouldn't say it's a BAD overall game".
Worldly-Trade-2846 weighs in.

The transition from neat little 3D environments - where you could clump several Pikmin together and accidentally drown them in a small patch of water and stuff like that - to a Rayman-style 2D platformer outing feels awkward. It's hard to pinpoint what makes a game feel distinctly like a mobile game, but there is a sort of feeling of stillness about Hey! Pikmin that, combined with a sort of zoomed-out and uncharming art style, really makes me think of unpleasant games I could play on my phone.

A post-level results page showing 2609 sparklium collected.

It's also because the gameplay feels samey very quickly. You slowly walk to the next leafy area. You blow your whistle to alert the tiny red men. You wait for them to bring you whatever item they have. By now, you're sleepy. And that's the essense of "game on phone". This questionable Pikmin game has that essence.

Photo of a hand holding a 3DS. On the top screen is a zoomed-out image of the game, and on the bottom screen is a line drawing of Captain Olimar with two Pikmin.
My beautiful drawing of a snooty Olimar.

But not everything mobile game-y is bad. I like, for example, the relatively simplistic, lightly puzzle-y traversal of the levels. They feel oddly frictionless, and so it can become slightly dream-like to press on with your Pikmin.

A large enemy looms over Olimar and his many Pikmin.

I also enjoy the humourous descriptions of all of your recovered relics. This is the most prominent characterisation in the game, and it's effective and delightful to read.

Item description for an electric toothbrush called "Berserker Brush" reads: "This is the king of brushes. Hair brushes, cleaning brushes and all other brushes tremble in its presence. When angered, it vibrates with rage and lets loose a high-pitched bellow.

I am compelled by the Pikmin in this slightly off format, but at the same time, they tire me. I think I must lie down. 

Late Night Wigglers

I always think the number one good thing to do for artistic joy is to find a way to lose your inhibitions, to not be precious with your decisions. And it's tough because it inevitably creeps back up, that guarded need to do things right, to make the mark you see in your beautiful, perfect mind. But I've always surprised myself in the best ways when I let loose and draw foolishly and hurriedly. I rarely do warm-ups, but they're always good.

So here are some gorgeous Wigglypaint drawings I made last night. It was just before bed, but I wanted to make a little drawing. I needed to. So I made this:

A bunny lifts another.

And for some reason, I haven't really tried colouring a flat background like this in Wigglypaint before. It looks elevated and alive. This is a beautiful, bright night. And the bunnies dance. Wow. 

A small dog stands blankly. Text reads: "I'm okay".

I played with the shapes a little bit more than usual too. Like for this simple dog, I decided to use the thicker, blobbier pen. It sort of gives the dog a sense of calm simplicity. It feels somehow more primordial to see LARGER pulsing blobs. I can feel what it must've been like to be the hottest amoeba in the swamp. Mmm.

A person with small eyes says, "dude hell no".

Another thing I really love is drawing slightly more realistic facial expressions. I have, truthfully, taken a lot of repulsive pictures of myself to aid in this practice. And that's just an extra nugget of fun you get with reference photos that you take yourself - enjoying the really ugly ones. I will not be showing you any today, but perhaps another time. 

A dog walks away from a large poo.

And here is my simple favourite of the night, the dog leaving behind its pristine poo. Lovely.