Let's Make Flights Good (Not Bad)

I am writing to you today about flights, because I feel we have let them be too uncomfortable for too long. There must be ways of improving the aeroplane situation, because folks, my knees start hurting within ten minutes of sitting down in a plane seat. I cannot handle it. And then there are the mysterious weird aches and things. Strange new itches in the body. I know the flight attendants can tell that I am squirming, and they are laughing cruelly behind their grey privacy curtain. I feel it.

A CGI render of an anime type woman standing in front of an airport and a plane.
Me if I was a beautiful CGI anime woman revolutionising the aviation industry.

Just kidding, this is 'Real Anime Girls Flight Pilot Airplane Flying Games: Open World Flight Simulator High School Yandere Life – Urban City Luxury Plane Sakura Girl 3d £3.99', from Amazon or whatever. Don't worry about it.

The worst thing is, obviously, the complete impossibility of sleep. I've taken a few overnight flights, usually a seven hour situation, which I now think of as an almost breezy flight after my experiences taking ten and fourteen hour flights (Japan, I will endure anything to visit you, but fourteen hours on a plane is categorically evil), and there's just no way to do it. The closest I've come is on the few blissful occasions that the seat next to me was unoccupied, and oh my God, what an incredible sense of relief and pleasure such a thing brings. If no-one sits next to me, I feel so normal. It's amazing.

But even then, I'm just lying down in a crunched up, curled and tragic foetal position, resting my eyes while the intense blare of the aircraft jostles my bones. It's an ordeal. And that's before the hell that is jet lag.

So my proposal is: some vertical stacking.

A photo of an aeroplane with a beautiful Demon Slayer design on it. A group of workers stand in front of it.
I shall only ride the Demon Slayer jet.

I've seen ragebait Instagram Reels with comment sections in which people throw opposing views on whether or not reclining your seat during a flight makes you a disgusting pig who should be shot, and so I know that the people yearn to lie down, and also that the people wish to do immeasurable violence to those who dare to recline, and I say: let's force the recline. Why am I so horribly upright? The reclining seat is not enough. I need to be completely horizontal. So stack me. Stack me on top of two strangers like we're siblings in a small house settling into our bunk beds.

Do this now and put bluetooth in the in-flight entertainment panel. That way I could potentially know peace. Thank you. 

Warped Me

There's something undeniably great about the cartoon warping of the body. I used to love using the many face-warping filters of photobooth all the time, and of course I love the potion seller. We all do.

A drawing of a large-headed woman.

The pull of this simple re-constituting of one's face is eternal, and it's for that reason that I have drawn my beautiful new form today. I found a TikTok filter that turns your face all eyes and lips, and the joy I find in this version of myself is immense. Who is she? I love her. She's me. 

A photo of a person with a face filter applied that makes their eyes and lips huge.

I think, in a way, this is my true and ultimate form. The complete re-shuffling allows for an ideal self to storm through. There is a great authenticity in the falsifying of the body. I am my own gorgeous avatar, the closest thing to the recreation of a Bratz doll I can reach, through the rudimentary art of streeeeeeetching out my facial features. There is something expressive in this great configuration.

A woman stands with her hands on her hips. A filter applied to her face makes it so that her eyes and lips take up her entire face.A woman with a filter applied to her face, making her eyes and mouth huge, smiles.

And it's just... cute.

A woman pouts.A drawing of the pout.

I am the big head now. Behold my gaze. 

A woman gazes blankly at the camera, through a facial filter that makes her eyes and lips huge.

I'm reading the tradwife time travel book

Okay fine. I'm doing it.

The cover of Yesteryear, which shows a warped farm landscape, as if seen through a glass.

After seeing maybe ten people talk about Caro Claire Burke's Yesteryear online, usually holding the book in both hands like an eagle with a fresh kill and often saying something about how UNLIKEABLE and DISGUSTING they thought the protagonist was, I knew I no longer had a choice. I must read this book and judge or join these hateful reviewers.

Screenshot of a TikTok by Victoria.thatsit, where she holds the book.

The story is about a tradwife influencer with a huge subscriber count, an obsessive hatred of "angry women" (her enemies), and an interesting and pragmatically evil view of men, discovering one day that she has awoken in 1855. 

"We're only a few souls away from one million on YouTube, Lord." 

I'm close to halfway in, and immediately I kind of love Natalie, the insane protagonist. She's written in this wonderfully villianous way, sneering dial turned up to the max and some over-the-top passages about how she blurts out nasty swear words in her head when she talks to God because she seethes so uncontrollably about other women. In some moments, it feels cringy and obvious, but for the most part, I like her Jokerfied persona.

"There comes a point in every marriage when a woman realizes that the man she married is a freak. This is inevitable. It cannot be avoided."

I think the novel is at its best when it lingers in Natalie's mind as she stews in her disdain. In these moments, her chosen lifestyle becomes a means to an end - an exercise in extreme self-control based in an interesting sort of blackpill feminism. She can obtain the best life for herself possible, she thinks, by swallowing down all these things she resents about men, all the little injustices that pepper the lives of women. It's a fun choice to have our tradwife be calculating and sure of her own supremacy, expressing things that many feminists would agree with, but not seeing the connection, too mired in her own individualistic quest for a personal mythology to have any ability to connect with other women.

Natalie is such a fun character. Her bitterness drives her, and there is a wonderful, dark relatability to that - but she is alone, and cocooned in an inescapable misery. Trapped.

I'm excited to finish it soon. 

I Flopped


A tragic state of affairs has arisen. This week I posted a main channel video, a YouTube video deposited neatly onto my primary video-posting location. It's a twenty minute video about the first Bratz movie, from 2004, and it immediately sunk to the eighth or ninth place out of the previous ten videos I've posted. That, unfortunately, is a certified flop.

An analytics page showing the video in seventh place.
It has reached seven out of ten now. Bobbing atop the dregs.

A screenshot of the figures for views on recent uploads, with the Bratz video at about five thousand, and the top video at almost fifty thousand.

This can and must happen - it's the nature of posting. Some flops must occur. And potentially, the flop can help me to understand different elements of flop potential. But this also happened at the same time as another shocking video incident.

A screenshot of a video titled 'French Pokémon Names'.

I made a video for my second channel this week, too. Usually, I don't post anything to this one, but on a whim, I made and posted a video about French Pokémon names a few days ago. For some reason, this racked up a quick twenty thousand views. That's a normal amount for my main channel, but not for this secondary channel, which usually can expect to see a few hundred views, maybe a thousand.

Stats page for the French Pokémon Names video, showing it has almost twenty five thousand views.

But here I am, with sweetie-pie commenters piling up in the comment section of this video and a gently climbing view count, while my poor Bratz video languishes. A strange predicament. 

A comment from ritzmat reads: "Rhinoféros is a play on rhinoféros (rhono) and Féroce which you can translate to Fierce/Savage".

Perhaps I can yet slay...

Would the Teletubbies Accept Me?

Po, Dipsy, and Laa-Laa gaze at Tinky Winky in the foreground.

Okay, so we all know that the Teletubbies are a tight knit foursome. They don't fight, they just chill on their mounds all day, except for when they want to watch thirty minutes of Antiques Roadshow on one of the group's tummy TVs. But the thing is, I don't think they'd all accept me into the group if I was to visit their beautiful green hills. This is how I think the dynamics would work out if I, a normal adult woman, became involved in the social landscape of the Teletubbies.

Dipsy

Dipsy looks down as his antenna glows.

Dipsy is a wild card. A real crazy guy. I think he would test my limits with some playful ribbing, which could escalate into a situation approaching tense. But ultimately, we would certainly become firm friends. I know this because Dipsy's hat is so cool, and there's no way someone with a hat that cool would commit to cruelty against me, long-term.

Tinky Winky

A close-up of Tinky Winky's face.

I believe Tinky Winky would hit me with his handbag - big time. Not maliciously, really, but just out of a sense of excitement. He wouldn't know what to make of me, so like a dog reacting with unconrollable madness when an unknown person passes through the doorway, Tinky Winky would begin a campaign of gentle violence. But this, of course, would bond us instantly. Especially because he's my favourite one.

Laa-Laa

Laa-Laa waves, atop a hill.

I think Laa-Laa would struggle with the addition of a gorgeous, carefree woman like myself to the group. In a sense, Laa-Laa is the most feminine and the most unassuming of the Teletubbies. Her thing is just being cute and giggling. But then I'd arrive, letting out all of my big womanly laughs at all the Teletubbian antics, and she'd feel perturbed. She'd try not to show it, but we'd all know.

Po

Po, jumping into the air.

Po is a sweetie, and wouldn't do anything to me, but she would slightly resent that I would immediately rise above her in the Teletubby hierarchy even though I'm not a Teletubby and am in fact just a normal human woman. She'd just make a few grumpy noises now and then to get it out of her system, and then everything would basically be good. 

Spacechase (1982)

It's another blog post about an Atari 2600 game. I cannot be stopped. You can't catch me and force me not to post about the Atari 2600, so I shall continue. Today's game is Spacechase (1982).

It's a beautiful little alien shooter, where waves of alien ships swoop in and you must GET them. And it works well as a high score seeking arcade game. It has just the right feel to make you want to go another round - the kills feel satisfying, and you quickly feel like you've gotten a knack for the game's movements.

Animated gif of four synchronised enemies moving in formation, while the moon rolls underneath you.

What really struck me, though, were the visuals. There are some pretty sophisticated visual tricks going on. The background is this wonderfully rendered, perpetually moving moon underneath you, and it just looks so good.

I also love the blinking stars in the background, and the graceful way enemies swoop in. These details make the environment feel so immersive, which is not something I'm used to saying about Atari 2600 games.

Animated gif of shots being fired in all directions in Spacechase.

Spacechase feels quite beautiful, but more importantly, it feels good to chase that high score.

A screenshot of the ending screen of Spacechase, showing a score of 2500.

Beat mine if you dare. 

Alien (1982)

In 1982, Atari and 20th Century Fox blessed us with an exciting licensed Alien game. That's right, you can be Ripley. You can feel the terrifying approach of the alien. You can relive the atmosphere of your favourite dazzling and terrifying sci-fi movie. As a Pac-Man clone, of course!

A screen with a maze in which a person and an alien are situatied.

In this game, launched confidently onto the Atari 2600, you are not Pac-Man, but a regular human-shaped person. Your task is to avoid the scary aliens wandering through the gorgeous onscreen maze, and to get these yummy circles. In this game, the circles are alien eggs, and you are mercilessly crushing them - yay!

A bright blue and purple screen.

The controls are perhaps slightly more finicky than in the original Pac-Man - I found myself failing to swerve into the direction I wanted to go a few times, things feel just a touch sticker - but for the most part, this is a servicable, standard Pac-Man situation. An interesting deviation, though, is in its interstitial bonus levels.

Many multi-coloured aliens walk in rows on a black screen, with the player character standing at the bottom.

This is a sort of Frogger. I wasn't ready for it. Quite frankly it frightened me, the presence of all those aliens. But before I knew it, I was back in the regular level, safe and sound.

A screen half-full of colourful single-pixel eggs.

It's really the look of this game that I find compelling. I love the sprites, human and alien alike, and the use of a very blue-purple colour palette creates a nice, moody, celestial feel to the whole thing. There is a beauty here in this low-effort licencing. They've taken Pac-Man away, leaving his workplace behind for you to attend to, but they've put a special little atmosphere where he once was. And there's something beautiful about it. 

Don't let the aliens get you.