The Lost Daughter: A Book of Pure Horror

A photo of an early 20th century girl in a white dress, holding a bouquet of flowers.
A girl with flowers, ca. 1905.

 Books are crazy. In March of this year, I started reading Les Misérables. It's a long one, of course, but still, I feel a slight shame, because that thing remains unfinished. I have six hundred pages to go. It's dense and thick with themes and allegorical, freaky characters and historical allusions that often escape me. If I was French, I sometimes think, I would have that beautiful base of cultural osmosis with which to use as a knife and fork here. I like the book a lot. I enjoy Victor Hugo's passion for opining on the battles of Napoleon. But I don't necessarily always "get" it. I am an alien to 19th Century France.

Still, hopefully soon, I will finish it.

A man (is it Quasimodo?) scales the Notre Dame.
Notre-Dame de Paris, by Luc-Olivier Merson, ca. 1881.

On the other hand, I was reminded recently of the movie 'The Lost Daughter' (I watched a hate video about Dakota Johnson which briefly mentioned it). I watched this movie a while ago and was struck by something in it, some stone of intrigue lurking inside. On rewatch, I remembered how bleak the experience was - not just because the movie concerns itself with child abandonment wrapped in a certain kind of eternal and unshakeable despair, but because the movie veers away from its core - the deep cut of thankless motherhood - quickly.

Screenshot of Dakota Johnson looking upset. A subtitle reads: 'Is this gonna pass?'

And lads, I love a womanpain movie. I love movies that explore that murky sense of being in a big emotional hole of extreme yet muted suffering because, BECAUSE, you're a woman. Oh my God. There is such a sense of connection to be found in such a movie. And it's that which drew me in - the unmistakable scent of a bleeding woman, a woman biting her lip - but the movie feels so much like watching a tube man fill with air and then deflate again. What is our protagonist, Leda, all about? She comes across as something of a simple weirdo. Played wonderfully by my own special beautiful angel Olivia Colman, yes, but still, she's a sort of distant cartoon, in the end.

So I read the book, a rapid 128 pages, and it felt electric. In it, Leda is no longer a meandering woman appearing to be have a continued, segmented breakdown, but a completely normal person doing normal things at the beach. Her stealing of the child's doll, the centre of the novel, while a sort of moment of madness, is simply a small, thoughtless act, completely matter-of-fact. She is not a lunatic, but then of course this is easier to communicate when we are, as is the beauty of first-person novels, inside her head.

The book cover - an undressed doll, baring her bum, faces a hot pink wall.

What I like most about her character, then, is her frustration. This, more than anything, is the feeling that permeates her relationship with the world around her. The movie makes a number of slightly sensational or in some cases more sanitised decisions - Leda says something seductive to the old man and then immediately runs away (in the book she merely imagines doing so), Elena the beach child is always is crying (in the book she is described as having a more sinister, quiet air of total need which doesn't require tears), Leda slams a door but never hits her child (in the book she cannot quite resist a physical retaliation).

Screenshot of Olivia Colman's character resting on a sun lounger.

It's flattened in a number of ways, as is often the case with film adaptations, and so of course I came to the book with the image of the movie in my mind, and was astonished at some of the differences which work to make the book so effective where the film languishes.

One of the things I love is that Leda is always relating things not just to her daughters, but to her mother as well.

 "My mother had rarely yielded to the games I tried to play with her body. She immediately got nervous, she didn't like being the doll. She laughed, pulled away, grew angry."

No longer are Leda's struggles with motherhood purely hers. They exude from all other mothers, and her thoughts cross perfectly from her own experiences as a mother to her experiences as the child of one. It paints a precise picture of the intricacies of the sacrifice and strain of it all, not just in Leda's suffering as an individual mother who, ultimately, might not like her children, but as a pattern that can be traced across mothers as a whole - who might all, at one time or another, come to despise their children and the constant presence of the children's need to be cared for.

"I was so desolate in those years. I could no longer study. I played without joy, my body felt inanimate, without desires."

A screenshot from The Simpsons, of Marge taking a sip from her drink while bathing in the tub.
Famous mother Marge.

The Lost Daughter is in some ways quite difficult to stomach. It brings with it a sense of lurking anxiety. Reading it feels a bit disgusting. There is something undeniably disturbing about Leda and her keen distaste for daughters. But this is what makes it so compelling, so powerful. Leda rages at the world she finds herself in, despairs at the loss of her personhood, details the feeling of her own body no longer being hers.

"Ah, to make them invisible, to no longer hear the demands of their flesh as commands more pressing, more powerful than those which came from mine." 

She lives a life that flits between that strangled anguish, that well of regret, and muted acceptance. There is nothing to be done. There are no take-backs.

"My body became a bloody liquid; suspended in it was a mushy sediment inside which grew a violent polyp, so far from anything human that it reduced me, even though it fed and grew, to rotting matter without life. Nani, with her black spittle, resembles me when I was pregnant for the second time."

 

It's an insane, vivid, gorgeous book of pure horror and its necessary integration into mundane reality.
It's incredible. ★★★★★.

An engraving depicting a girl with a grotesque face where her bottom should be.
A Girl with Two Faces, ca. 1892, by José Guadalupe Posada.

The Scary Game

 Last month I played an eclectic and quite frankly, intellectual sequence of games, including The Smurfs for the Nintendo 3DS. I was happy then. I was loving life. In the beautiful yet terrifying month of October, however, I have been playing one game only - The Legend of Zelda: Ocarina of Time 3D.

Link discovers Navi. Dialogue text reads: "a fairy?!"
Cutie alert!
 
Now, as you surely know, this is a game of great honour. Everyone loves the first 3D Zelda game, with all its woodsy spirit and chunky glory. And I can see why. Traversing Hyrule is delightful. I feel like a real tiny little forest boy, excited to slam each new skeleton with my cute little sword. Pumped up to smash another pot. Life is a dream. And there are things that feel impressive about the environment - the oscillating, rapid sunsets that make you feel even smaller, the wonderful and varied characters.

A screenshot from my 3DS activity log that shows 17 hours+ of Ocarina of Time play.
Let's not talk about 'The Bachelor' at this time.

There's something vivid about this Hyrule, especially when you accidentally sleep through seven years and awaken to find that you have a new, lanky man-body, and are in the haunted ruin of a once-bustling town.

A dark screenshot of Ocarina of Time, just after Link becomes an adult. Text reads: "Link... we're back in the Temple of Time... But have seven years really passed?"

People talk about how dark Majora's Mask is, but Ocarina has its own delicious sense of death. At one point, Ganon jumps out of paintings on a glowing ghost horse to attack you. He is demonic. I love him.

Ganondorf looks directly at the camera, with scary eyes. Dialogue box reads: "Pathetic little fool! Do you realize who you are dealing with?!"
A genuine weirdo.

I very much enjoy the atmosphere, and the cute and goofy and severe characters you come across (in one area there are a thousand dogs who will follow you at night), but there is also something frustrating and impenetrable about the game. Its gameplay feels, at times, like trying to get blood from a stone. Yes, there are a few reminder systems that make it impossible to get completely lost on your next big goal (thank you Navi), but it's the small steps that tend to feel puzzling.

Link looks at a stern farmhand. Farmhand says, "Listen. The great Ganondorf recognized my obvious talents and gave the ranch to me!"

I didn't play this game as a kid, so I can't approach it from that determined perspective. Maybe if I had, I would feel differently about the obtuse piecing together of What To Do Next, but for me, it feels like an awfully stressful game. I've played with and without a guide, and in both cases I feel a kind of constant pressure. Ganon is getting to me. Where is the next golden skulltula?

A screenshot of Link looking back in fear as Jabu-Jabu opens up his big mouth.
Do I really have to get inside him? Really?

The step-by-step of it all feels unintuitive and unwieldy. There are lots of unpleasant tasks to deal with, like holding Princess Ruto over your head as you run through Jabu-Jabu's belly, desperately jumping in holes.

Link talks to a woman. She says, "All people have hardships in their past that they would rather no one found out about."
So true.

However, the beauty and tragedy of the world, the wonderfully designed, distinct dungeons, and the lively and quirky characters please me. I like them all so much.

A Zora asks Link, "Who are you?"

Do not ever ask me to shoot all those rupees for the quiver upgrade though. I can't and won't do it. 

Link stands on a stool in someone's home, looking down at a white dog below him.

The Things Which Are Advertised To Me On Instagram

 There is an air of death to Instagram. A stench. The thing has a sort of growing emptiness fed by years of corporate re-shuffling, the kind of algorithm-tweaking that results in me seeing more autoplaying videos of undressing nineteen-year-olds than I ever would have wanted (desired number: zero), and the lingering feeling that you are walking at medium speed down an endless white corridor, getting further and further away from anyone you might be pleased to see.

Nevertheless, it's still a place full of fun, artsy, creative people, and a place where, more than anything, I will see interesting sketches and speedpaints, junk journal madness, and flatlays of bookish, lace-laden outfits. It's a place bursting with youthful, jubilant woman with Sanrio obsessions, and so I must, by law, remain there with them.

A collage featuring autumnal leaves, a green ribbed top, pink and black Onitsuka Tiger ballet flats, and a silver bunny necklace with a pink pearl.

Because of this unstoppable demographic of sweet and strange women with an eye for lace trim and shiny silver hardware (in the handbag sense, not the computer sense), and because Instagram is one of the few platforms on which I am still forced to see ADVERTISEMENTS (Tumblr long ago gifted me their ad-free subscription because of my beauty and celebrity - thank you Tumblr), I am served a lot of promotional material on there for stuff I actually quite like. As an exercise in extreme and highly commendable self-control, I shall review these for you now instead of buying them.

 

ELFSACK

An ELFSACK sponsored Instagram post showing a girl wearing a puffy pink jacket with a panda pattern.

Now, these ads tend to be for clothes or bags, more often than not, and my favourites are always the small and sort of unique brands. Little companies with odd names that fit a kind of dreamy fantasy aesthetic. Like ELFSACK (always in all caps). They have a cool, distorted logo. They have some decidedly mori girl items (yes!!! Muddy greens! Geography teacher cardigans!). Their name is ELFSACK (a sack carried by an elf?)

A photo of a girl wearing a brown puffer jacket and a long brown skirt with what appears to be a Scrooge McDuck motif.

I like their combo of decidedly weird, more flashy items (see: ultra-long Scrooge McDuck skirt), and their softer, more understated autumnal wear.

Two cute ELFSACK outfits. A girl in a beret, bomber jacket, and long shorts, next a girl in a long grey overcoat.

The beret they put this model in says it all. A few small steps away from Señorita Awesome, but with one boot firmly planted in the centre of a fairy ring.

A girl wears a collegiate cardigan and a beret.

 

PUPARI

A sponsored Instagram post showing several sort of rudimentary looking silver rings.

This is a really cute one. Maybe the cutest thing I've ever seen an advertisement for. They really have me pinned down with this. A very pretty and cute jewellery company that make these fun, sweet little animals and body parts.

A dainty pendant shaped like a bunny, with a pink pearl dangling from the centre.

My favourite item of theirs is probably this little bunny with a pink pearl dangling from it, but I also love the ears and noses they have available. I especially love that the "nose ring" has its own nose ring. Wonderful. 

A silver ring in the shape of a nose. The nose has its own tiny ring.

ONITSUKA TIGER

An ad for Onitsuka Tiger Mexico 66 Boxing shoes.

Finally, Onitsuka Tiger - the cool trainer brand.

Classic Onitsuka Tiger tennis shoes, in earthy green and cream tones.Distinctive Onitsuka Tiger ballet flats in pink and black.

While I'm not a huge fan of these boxing shoes (they're just too long for me), I think their classic tennis shoes are pretty cute. I like them in this green and cream colourway. I also enjoy the kinda strange-looking ballet flats. However, I have promised myself I will only wear slip-on shoes from now on. Laces are in my past. Slip-on or nothing.

This is a promise to my feet.

Skull & Serpent

 When I visit museums, I'm always excited to see groups of people sketching the artefacts. I always really want to join them, and then destroy them by doing the best and most crazed drawing. This is a competition, I think, and I could win. But usually, I'm with someone who needs to go fast (understandable - life is short, and our legs hurt quickly), and I probably don't have a big, beautiful, chunky sketchbook on hand either.

Fortunately, we are blessed with online catalogues of museum pieces that are both fascinating to look at, and enticing to draw.

A sketch of a statuette of a young boy stepping on a skull and a snake.

One such wonder is the V&A's collections, in which I found an intriguing ivory figure of a child stepping on a skull and a snake. A tiny little goth.

An ivory statuette depicting a young, toddler-aged boy stepping on a snake and a skull.
Here he is.

The website speculates that this is "probably" a depiction of the Christ child - overcoming death (skull) and sin (snake). Other details are similarly murky. It was made in "France or possibly the Netherlands" somewhere in the estimated forty years between 1780 and 1820. This little boy is an enigma, and I really like him. 

He was the clear first choice for a sketch, and I love his serene little face, sort-of statesman-like, and the cartoonish, medieval look of that weird snake. Cute.

Detail shot of the coiled snake underneath one foot of the child. It has an open mouth with odd, human-like teeth.Detail shot of the child's face, which has a sort-of faraway, genteel look.

The Games I Played in September

 Ok, it's the last day of September. Let's do a gaming audit.

A screenshot from Tomodachi Life, of a Mr Bean lookalike, and a mii that looks sort of like a dog, getting married.
Mr Bean and my own character, 'Simple Dog', just got married in Tomodachi Life.
 
Recently, I watched a video by HamsterButtocks (powerful username), in which she 'replaced doomscrolling' with playing games on her 3DS. It's a pretty long video, and in it, she details a week of spending all of her downtime gaming.

A screenshot of a video titled, 'I Replaced Doomscrolling With My 3DS'.

Something about this video really struck me, and so I was inspired to carve out some time to spend playing games every day, and in particular to do it on my 3DS - partly to enjoy an end-of-the-month summary of my activities in the wonderful, holy Activity Log.

I also played Birth by Sleep pretty extensively on my PS Vita, however, so we'll start with that.

A screenshot from Birth by Sleep, of several 3D dwarves.
The dwarves are about to encounter a spiky-haired twelve-year-old.

Kingdom Hearts: Birth by Sleep is a strange game. You play it three times, as three different characters whose stories intersect. I can't comment on that too much yet, as I've only just finished the first playthrough as Dull Guy Terra, but I generally enjoy the gimmicky, inventive ideas like this that the series is so fond of. I liked the drops in Dream Drop Distance, after all. And after playing the first few minutes of the Ventus playthrough, where he meets the dwarves from Snow White and has to chase them down and attack them (they deserve this), I believe that I am also a fan of this gameplay mode.

Here are the gorgeous Terra playthrough stats:

A battle report from the end of Birth by Sleep. My most used command is Curaga.Fascinating.

Now, let's move on to the 3DS. 

There were three games that I spent most of my time on here. Tetris (classic good stuff), Hyrule Warriors Legends (seems... ok), and The Smurfs.

A screenshot of the 3DS Activity Log, which shows the top three games played in September 2025: The Smurfs, Hyrule Warriors Legends, and Tetris.
Almost seven hours of gaming... she's crazy!
 
Yes, I spent three hours and twenty-one minutes playing the 3DS Smurfs game from 2015, and it was, in fact, my favourite one.

A screenshot of the Smurfs 3DS game, in which Greedy Smurf is saying, "It's actually quite mouth-watering, a name like that, Nutz!"
 
It's a simple game where you re-build the Smurfs' village via a series of mini games, and I got pretty into it. Those mini games were compelling despite their extreme simplicity, and when I rolled credits I was pretty satisfied. It's literally fun. You don't get it. You're not brave enough to get it.

A screenshot of an obtained medal in Hyrule Warriors Legends. Text reads: "You earned the Destructive Force medal. Defeated 1000 or more enemies in one battle."
The killer has arrived.
 
Hyrule Warriors Legends felt a bit dull, mostly on account of the extremely lengthy missions, but not helped by the game causing a major crash on my 3DS. I've heard that Hyrule Warriors is better on other systems, so that might be the best plan for any future forays into this one, but I am curious: what can I feed these pet fairies? I need to know.

A screenshot of the 'My Fairy' screen, where you can dress and feed your fairy, allegedly.
#MyFairy
 
Finally, I did try 'Puppies World 3D' on the 3DS, where you can adopt a cute toy poodle, but truly all I did was name this poodle 'Gromp' and then close the game. So the Puppies World remains, as of now, a relative mystery to me.

A screenshot of 'Puppies World 3D', which features a cute toy poodle.

A screenshot of an option screen, which asks, "Is Gromp okay?"

Withering

 A few days ago I went to the Marmottan museum and saw, nestled in a hollow slightly away from all of the Monets, this little room of sunflowers by Françoise Pétrovitch. Titled Soleil, they appear to show a cycle of decay, or rather, the unorganised stages of a sunflower on its way to death, and I like how bright and alive the perfect, wide, healthy ones are - almost a marvel among the crunched and drooping flowers.

A woman stands in a gallery. Four paintings of sunflowers can be seen behind her.
Me and them.

Sunflowers have taken on a great symbolism in my family lately. They were a particular favourite of my grandma (she used a sunflower photo as her avatar on WhatsApp, so if you texted her you would be texting the sunflower), and so every so often one of us will send a picture of some sunflower or other, with the understanding: we're thinking of Norma.

And it is, it cannot be denied, a good flower. The ultimate big, juicy, tall one, and such a reminder of childhood (growing a sunflower is still, I think, a common kids' first gardening project). We named it after the sun itself! What a thing!

A painting of a sunflower.
The healthy sunflower.

Two paintings of sunflowers. One droops. The other is dark and gloomy and grey.
The sick ladies.

 What I love about these paintings most is that intense purple disc of florets that brings an almost otherworldy richness to the flower. It's like something you'd see when crossing into an afterlife. I think it's the technique that really brings it this quality, almost pearlescent in that stark difference made by pooling water left to sit on the paper. This beautiful pooling is present in lots of Pétrovitch's other work, and it adds such a big, ethereal texture to every piece it touches.

A very watery painting of two people lying together.
Other work from Pétrovitch's website.

A painting of a person with bright, almost neon yellow hair smoking a cigarette.A funny painting of a person sitting down. They have the head of a dog. 

Love that.

A painting of a sunflower, mostly yellow and bright.A painting of a curled, withering sunflower. 

 Seeing the sunflowers together, I'm struck by the aesthetic gorgeousness of the emblems of vibrant, peak, bouyant life, and the markers of death alike. Some of these fuckers look mouldy. The colour leaches from them, leaving a sallow ghost. And she's gorgeous too, in her decrepitude.

A photo of three sunflower paintings. The central painting looks ghostly and ill.
Look at that nasty one. Mmm.

Of course, life and death is hardly a unique theme, and I even feel dull describing it here, but nevertheless the crunch of it, that transient drooping, remains touching. The texture of it all. The ugly mess. It's all clumped together into a perfect, grainy collection.

I love that these are on paper. I love the torn edges. Live forever, sunflowers. Die forever too.