Last month I played an eclectic and quite frankly, intellectual sequence of games, including The Smurfs for the Nintendo 3DS. I was happy then. I was loving life. In the beautiful yet terrifying month of October, however, I have been playing one game only - The Legend of Zelda: Ocarina of Time 3D.
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| Cutie alert! | 
Now, as you surely know, this is a game of great honour. Everyone loves the first 3D Zelda game, with all its woodsy spirit and chunky glory. And I can see why. Traversing Hyrule is delightful. I feel like a real tiny little forest boy, excited to slam each new skeleton with my cute little sword. Pumped up to smash another pot. Life is a dream. And there are things that feel impressive about the environment - the oscillating, rapid sunsets that make you feel even smaller, the wonderful and varied characters.
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| Let's not talk about 'The Bachelor' at this time. | 
There's something vivid about this Hyrule, especially when you accidentally sleep through seven years and awaken to find that you have a new, lanky man-body, and are in the haunted ruin of a once-bustling town.
People talk about how dark Majora's Mask is, but Ocarina has its own delicious sense of death. At one point, Ganon jumps out of paintings on a glowing ghost horse to attack you. He is demonic. I love him.
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| A genuine weirdo. | 
I very much enjoy the atmosphere, and the cute and goofy and severe characters you come across (in one area there are a thousand dogs who will follow you at night), but there is also something frustrating and impenetrable about the game. Its gameplay feels, at times, like trying to get blood from a stone. Yes, there are a few reminder systems that make it impossible to get completely lost on your next big goal (thank you Navi), but it's the small steps that tend to feel puzzling.
I didn't play this game as a kid, so I can't approach it from that determined perspective. Maybe if I had, I would feel differently about the obtuse piecing together of What To Do Next, but for me, it feels like an awfully stressful game. I've played with and without a guide, and in both cases I feel a kind of constant pressure. Ganon is getting to me. Where is the next golden skulltula?
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| Do I really have to get inside him? Really? | 
The step-by-step of it all feels unintuitive and unwieldy. There are lots of unpleasant tasks to deal with, like holding Princess Ruto over your head as you run through Jabu-Jabu's belly, desperately jumping in holes.
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| So true. | 
However, the beauty and tragedy of the world, the wonderfully designed, distinct dungeons, and the lively and quirky characters please me. I like them all so much.
Do not ever ask me to shoot all those rupees for the quiver upgrade though. I can't and won't do it.
 




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