20,000 Leagues Under the Sea is a side-scrolling shooter made by Smallfry in 2007. It's a bullet hell situation, where you must take out attackers as the screen relentlessly pushes you rightwards. Simple, beautiful, try not to die.
There are certain stylish elements to this game. The title screen is this hyperlink blue with a simple, beautiful logo, which appears with a pretty acoustic guitar flourish, and as you play you hear frightening, discordant piano, which beautifully escalates when you get a pick-up into a briefly slightly more hopeful tune.
We see a little text introduction to the game, some flavour text about the Nautilus, and then we're thrust into the main screen: a lush underwater world with shadowy sharks lurking in the background.
Many things will shoot balls of energy at you. The ocean is thick with enemies. You simply have to avoid and destroy as many of them as possible until you succumb to the war of the sea, and enter your delicious high score.
It took me three tries to beat the high score. Now it's just a game against myself. Behold, my personal best. I am the 20,000 Leagues champion. And I love it.




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