I finished Donkey Kong Bananza's exciting banana-finding plot and ventured into the post-game bananas and I just love it a lot. At the beginning of the game I felt mildly afraid of its smashing mechanic. I thought perhaps the smashing was too much, I felt an unease as the camera struggled to follow me through self-made tunnels. This game has gone too far, I thought. We were never meant to smash this much.
And then, oh God, a poison level attacked me. A world of hideous poisons eating away at me at every opportunity. It felt hostile, this sick world, towards my innocent Kong. And the Bananza transformations, too, seemed grotesque and freaky. I couldn't face this world confidently. I had a skittish fear about me that my powerful fists did nothing to assuage.
But as I pressed on, as my hand-slapping sonar improved (don't ask me about my technologies), and as my animal transformations formed a gaggle of increasingly farcical beings, culminating in the acquisition of perhaps the worst animal of all: the snake (his power is to bounce very unpleasantly - I try to avoid using him), and I soon became extremely into it.
There's a world themed around burgers and fries and stuff in this game. By the time I'd reached it I had fully succumbed to its magic. There's a level where you can punch huge fruits and they explode in a fabulous simulation of the world's juiciest exploded watermelon. It's really good. I like to do that sort of thing.
There is an unbridled mechanical thrill to Donkey Kong Bananza. It's a taste of pure, unadulterated big monkey power. I want to play it forever and smash every inch of combustable environment.
I want the cute little rocks with eyes to flutter their eyelashes at me.
Banana.





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